RTFKT is a creator-led organization. Our creator empowerment and collaboration culture have attracted incredible artists from all industries, backgrounds, and expertise to be a part of the community.
Many artists come for different reasons, such as building their own brands with the resources we provide, connecting and collaborating with other artists, looking for commissions and collectors, learning about new software, technology, or specific skills, or simply chilling with a great community of inspirational people.
To take advantage of all the perks that come with being an RTFKT Creator, artists need to apply for a Creator Role, which grants access to the Creator Program.
The Creator Program is the driving force behind RTFKT Creators' vision. It's a place to foster a thriving community of innovative creators and artists who push the boundaries of imagination and technology. We aspire to be the go-to platform for WEB3/WEB2 artists by nurturing, supporting, and empowering them with resources, education, mentorship, and opportunities to facilitate their artistic vision.
BETA | At the moment, creators.rtfkt.com features open content and highlights. Next, the program will include gated features according to the Creator Role you have.
Creator Roles will grant you access to different perks, resources, networks, and education, depending on your role. These roles will be determined based on participation, achievements, experience, and skill.
BETA | Currently, we only have one role: the Creator Role. It provides access to creator discord channels, the commissions board, RTFKT tools and resources, the possibility of having your work and projects highlighted on our website, connections and calls with industry leaders, and more. Next, new roles with new perks will be introduced.
To apply for the Creator Role click here. We review applications in batches, so if you haven't received an email after applying, it means you are on the wishlist. Please ensure you complete all entries in the creator application form correctly so we can properly evaluate it.
For all things creators, follow RTFKT Creators on X and IG
If you have the Creator Role, check out the creator channels on RTFKT Discord (requires the Creator Role)
To see what creators are doing : Explore Page
For updates, events, articles and live content : Hub Page
For our educational content : Learn Page
To contact us for any questions, feedback or suggestions: firstname.lastname@example.org
3D Files Release 1.0 (Alpha)
In 2022, we unlocked two ground breaking utilities for Clone X holders:
1) CloneX 3D Files Alpha release, available in: .max .blend .c4d .gltf .fbx files for Unity and Unreal Engine.
2) Commercial Rights for non-Murakami DNA / Murakami Drip holders.
We believe this is the start of a new wave in the creator economy, connecting collectors and creators around the world, spawning and uncovering new talents, content, value, IP’s and brands, powered by Clones and RTFKT.
How to download your Clone X files:
Go to clonex.rtfkt.com > Inventory > 3D Files
3D Files Release 2.0 (Latest)
In 2023, we expand and enhance the RTFKT 3D Files Library, by adding the following token-gated 3D files for the following collections:
SZN 1 Collection (All DNAs)
RTFKT x NIKE Air Force 1 (All DNAs)
RTFKT x NIKE AR Hoodie
RTFKT x NIKE Dunk Genesis Cryptokicks (Original Version)
Pods (Space, Loot, Exo, Lux)
RTFKT x RIMOWA
RTFKT Space Drip x Nike Air Force 1 (All Creators)
How to download your token-gated files:
Login at rtfkt.com > Inventory > Download
3D Files Technical Support
If you encounter issues with your 3D Files after downloading them, you can use our Discord Ticketing System. Holders and creators can create a 3D Support Ticket in the #3d-support channel. After creating the ticket, a new channel will be created and you will be tagged. The ticket is completely private and only team members can see it.
Commercial License Full Details
Commercial License Users Terms (Clone X 3D Models)
Clone owners Registration Form for Commercial License
Contact & Support
What is the Creator Program License?
Full details: Creator Program End User License Agreement
Creator Challenges | Creators can download assets provided by RTFKT to participate in creative challenges.
Education | Creators can download assets provided by RTFKT for educational purposes (tutorials and workshops).
Fun / Inspiration | Creators can download assets provided by RTFKT to create fun new creative content with other licensed RTFKT/Nike materials for non-commercial purposes.
What are the perks of the Creator Program License?
Onboarding and Education | RTFKT onboards non-NFT holder creators by providing them with access to files for education and participation in creative activities.
Early Access | Enables RTFKT to provide early access to not-yet-released files (or content/files not associated with NFT ownership) for top creators to create and inspire the RTFKT community.
A dynamic and innovative library of tools designed to elevate the 3D design and learning experience for RTFKT Creators. These are in-house tools that ease the learning curve for beginners and improve the workflow for experienced 3D artists.
Currently, we count with 'Clone Tools' and 'Clone Converter'. We're constantly looking into the future to add new tools to the library and cover the ground of new software and technology.
Clone.Tools is an all-in-one Blender add-on for your Clone X. Clone.Tools brings one-click Clone X 3D files assembling and posing. Style library, animations, different export files and more. It helps you work with 3D character files more efficiently, making it easier to create and customize characters for animations, games, or illustrations.
How do I install Clone.Tools in Blender?
To install Clone.Tools, click here to download the add-on and then install it through Blender's preferences.
- Go to "Edit" > "Preferences" > "Add-ons" and click on "Install."
- Locate the downloaded Clone.Tools add-on file (usually a ".zip" file) and select it.
- Once installed, activate the add-on by checking the box next to its name.
How can I access the Clone.Tools features in Blender?
Once you've installed and activated the Clone.Tools add-on, you can access its features in Blender by opening the "Clone.Tools" panel. To do this, look for the "Clone.Tools" tab in the 3D Viewport. Click on it, and you'll find various tools and options to work with 3D characters.
What types of files does Clone.Tools support?
Clone.Tools works with 3D character files in the ".blend" format, which is the standard file format used by Blender. It also supports image files, like textures, which you can use to give your characters different appearances.
Can I use Clone.Tools to import characters from other sources?
Yes, you can use Clone.Tools to import characters from other Blender files ("*.blend" files) and GLB files, which are a common 3D format used on the web. This allows you to mix and match different character assets to create unique characters.
How do I import a character using Clone.Tools?
To import a character, click on the "Open Clone 3D Files" button in the Clone.Tools panel. Then, navigate to the folder where your character file is stored and select it. Clone.Tools will load the character into your Blender scene.
Can I organize my characters in Clone.Tools?
Yes, you can organize your characters using the "Asset Library." When you import a character, you can assign it to a specific category and add tags to help you find it later. This way, you can keep your character assets organized and easily accessible.
What should I do if something goes wrong while using Clone.Tools?
If you encounter any issues or error messages while using Clone.Tools, don't worry. Try to double-check that you've followed the instructions correctly and that your character files are in the right format. If you still have problems, you can seek help from the Blender community or the developers of the Clone.Tools add-on.
Can I use Clone.Tools to animate my characters?
While Clone.Tools provides tools to work with character assets, it is primarily focused on helping you organize and customize characters. For animation, Blender has powerful animation tools that you can use in conjunction with Clone.Tools to bring your characters to life.
Is Clone.Tools a part of the official Blender software?
No, Clone.Tools is not a part of the official Blender software. It is an add-on created by RTFKT to extend Blender's functionality for character creation and customization.
Can I use Clone.Tools for commercial projects?
Yes, you can use Clone.Tools for both personal and commercial projects. Make sure to check the 3D Files & Licenses tab to understand how to commercialize your Clone. The add-on is flexible and can be used for any purpose, including creating characters for animations, games, illustrations, and other commercial ventures.
Does Clone.Tools work with the latest version of Blender?
Clone.Tools is regularly updated by its developers to work with the latest versions of Blender. However, it's essential to check the add-on's compatibility with your current version of Blender to ensure smooth functionality.
How do I update Clone.Tools to the latest version?
To update Clone.Tools, you need to download the latest version from the official source where you initially obtained the add-on. After downloading the new version, follow the installation steps as you did when first installing the add-on. This will overwrite the old version with the updated one.
Can I customize the appearance of my characters using Clone.Tools?
Yes, Clone.Tools provides various tools and options to customize the appearance of your characters. You can change textures, apply facial features, and equip wearables like clothing and accessories to create unique looks for your characters.
Does Clone.Tools come with pre-made characters or assets?
No, Clone.Tools does not come with pre-made characters or assets. It is designed to help you organize and manage your own character assets, allowing you to import, customize, and mix and match characters from your collection or other sources.
Is Clone.Tools suitable for beginners with no 3D modeling experience?
While some basic familiarity with Blender is helpful, Clone.Tools is designed to be user-friendly and accessible to both beginners and experienced 3D artists. The add-on simplifies character management tasks, making it easier for newcomers to work with 3D characters.
Does Clone.Tools support real-time rendering engines like Eevee and Cycles?
Yes, Clone.Tools works seamlessly with Blender's real-time rendering engine, Eevee, and its advanced rendering engine, Cycles. You can switch between these rendering engines to see real-time previews of your characters as you work on them.
Clone Converter is a user-friendly add-on designed for Blender. Its purpose is to simplify and optimize 3D scenes and models, making them more efficient and easier to work with. A way to optimize your Clone X to be exported as a VRM file and use it in immersive experiences and platforms.
How can I get started with Clone Converter?
To use Clone Converter, simply install the add-on in Blender. Once installed, you'll find the panels with optimization and export options conveniently placed in the Blender interface. Just click the appropriate buttons to optimize your scenes and export your 3D models easily.
How does Clone.Converter optimize a 3D scene?
Clone Converter provides various buttons that help optimize a 3D scene by removing unnecessary objects like lights, cameras, and empty placeholders, streamlining the scene's organization.
How does the "Optimize Mesh" feature work in Clone Converter?
The "Optimize Mesh" button reduces the complexity of 3D models by reducing their polygon count, resulting in smoother performance and reduced file size.
Can Clone Converter help optimize textures in my 3D models?
Yes! Clone Converter includes a panel for "Texture Optimization." It removes unused or unnecessary textures, adjusts texture values, and optimizes image resolution, resulting in more efficient texture usage.
Is Clone Converter capable of optimizing images used in materials?
Absolutely! The "Image Optimization" feature optimizes images by converting them to JPEG format and reducing their resolution, making the overall file size smaller and enhancing Blender's performance.
How does Clone Converter help with exporting 3D models?
Clone Converter includes an "Export" panel that simplifies the process of exporting 3D models to the FBX format. It ensures the appropriate settings are used for VRM conversion, making the export process easy and hassle-free.
What is VRM, and how does Clone Converter assist in VRM export?
VRM is a file format commonly used for 3D models in virtual reality applications. Clone Converter facilitates VRM export by providing options to set the desired pose and Bone Assignments, allowing users to export their Clones directly as VRM files for VR projects.
How user-friendly is Clone.Converter for non-tech users?
Clone Converter is designed with simplicity in mind, making it accessible and easy to use even for non-tech users. The tool's intuitive interface and clear button labels help users quickly understand and utilize its features.
Will Clone Converter work on different operating systems?
Most features of Clone Converter are designed to work universally. However, the "Image Optimization" feature may depend on the Windows OS for image compression, so it may not function the same on all operating systems.
Can Clone Converter be used by artists, designers, and 3D enthusiasts with little technical knowledge?
Absolutely! Clone Converter is tailor-made for artists, designers, and 3D enthusiasts who may not have extensive technical knowledge. Its straightforward functionality allows users to optimize their 3D scenes and models without getting overwhelmed by technical complexities.
What does the "Delete All Lights" button do?
A1: The "Delete All Lights" button removes all light objects from the 3D scene, optimizing it by getting rid of unnecessary lights.
Q2: What happens when I click the "Delete All Empties" button?
A2: Clicking the "Delete All Empties" button removes all empty objects from the scene, helping to clean up and optimize the 3D environment.
Q3: How does the "Delete Empty Collections" button contribute to scene optimization?
A3: Clicking the "Delete Empty Collections" button will delete any collections that do not contain any objects, helping to streamline the scene's organization.
Q4: What does the "Delete All Cameras" button do?
A4: The "Delete All Cameras" button removes all camera objects from the scene, useful for scenes that do not require multiple camera viewpoints.
Q5: What does the "Optimize All" button do?
A5: The "Optimize All" button performs the actions of all four optimization buttons (lights, empties, collections, and cameras) at once, offering a quick way to optimize the entire scene.
Q1: How does the "Optimize Mesh" button work?
A1: Clicking the "Optimize Mesh" button applies the "Decimate" modifier to all visible objects, reducing their polygon count and displaying statistics before and after optimization.
Q2: How do I delete selected objects using the "Trash Icon" button in the panel?
A2: You can select the objects you want to delete in the 3D viewport and then click the "Trash Icon" button to remove them from the scene.
Q1: What does the "Remove Roughness" button do for materials with Principled BSDF shader?
A1: The "Remove Roughness" button removes the roughness texture and sets the roughness value to 1 for materials using the Principled BSDF shader.
Q2: How does the "Remove Metallic" button optimize materials?
A2: The "Remove Metallic" button removes the metallic texture and sets the metallic value to 0 for materials with the Principled BSDF shader.
Q3: What happens when I click the "Remove Normals" button?
A3: The "Remove Normals" button removes the normal map texture and deletes any unused UV maps associated with the Principled BSDF materials.
Q4: How does the "Remove Unattached" button optimize textures?
A4: The "Remove Unattached" button removes all textures not linked to the Principled BSDF shader in any material, helping to clean up unused textures.
Q5: How can I use the "Remove Emissive" button to optimize materials?
A5: The "Remove Emissive" button removes the emissive texture and sets the emissive value to a default value (usually 0, black) for materials using the Principled BSDF shader.
Q6: What does the "Optimize All" button do in the Texture Optimization panel?
A6: The "Optimize All" button performs the actions of all five optimization buttons (roughness, metallic, normals, unattached, emissive) at once for efficient texture optimization.
Q1: How does the "Optimize Images" button work?
A1: Clicking the "Optimize Images" button searches for visible objects with materials, creates a list of image items used in those materials, and optimizes them by converting to JPEG format and reducing resolution to 1024x1024.
Q2: What happens after the images are optimized using the "Optimize Images" button?
A2: The optimized images are saved in a folder named "Images" created in the same location as the Blender project file, and the script replaces the original image textures in the materials with the optimized versions.
Q1: What settings does the "Export" button use for exporting 3D models to FBX?
A1: The "Export" button sets the export settings for ARMATURE, MESH, and EMPTY objects, FACE smoothing type for meshes, and embeds textures (True) necessary for VRM conversion.
Q1: How can I export my Clone as a VRM from Blender?
A1: To export as VRM, set your Clone's Pose to either the Standard VRM Pose or Chibi VRM Pose using Clone Tools 2.0 and VRM for Blender Add On. Then select File > Export > VRM, which activates VRM for Blender Add On and allows you to Load Bone Assignments for further adjustments. Afterward, execute File > Export > VRM again to export your Clone as a VRM file.
Q2: What's the alternative to exporting as VRM for Unity?
A2: If you prefer not to export as VRM, you can still export your 3D models to the FBX format for Unity by using the "Export" button in the Export UI panel with the proper settings.